You need to start the super input right after you hit with the Roundhouse in the air, not before, not at the same time, but right after you hit. This one is a little more difficult to pull off because you have to get used to the proper timing of the super cancel motion after the initial Roundhouse Kick. When this sequence is done properly, you get the super. This is just as useful as the last super cancel combo, but the good thing about the fierce punch is that the damage is much higher.ĭown, back + Light Kick, Down, Forward, Down, Down/Forward + Fierce Punch, Forward + Punch. You could even stand there for a second just to have even more mix-ups for that tatsu.ĭown, back + Light Kick, Down, Forward, Down, Down/Forward + Light Kick, Forward + Punch. You should always mix up the short tatsu with throws, pokes, fireballs and supers. This is one of my personal favorites and the best thing is that it keep people trying to guess what you are going to do. This means that the sequence is:ĭown, Forward, Down, Down/forward + Medium Kick, Forward + Punch. It’s important to make sure that you input the kick as you start the second part of the super motion. This is a perfect way to punish your opponent when making mistakes and the damage is huge. All you need to do is learn the proper timing and the video shows you everything as far as inputs and sounds. Is you want to master super cancels, this is not only the best one to learn, but also the most useful in many situations. Jump Forward, Roundhouse kick, Crouching Roundhouse cancelled into short Tatsu.
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This is an excellent choice for setting up crossups like a Tatsu or a series of hits. Jump Forward, Roundhouse kick, Crouching strong Punch, short Tatsu. This one is also only for short distance jumps, but it’s great if you want to setup a crossup attack after the combo is done. Jump Forward, Roundhouse kick, Crouching Fierce Punch, Fierce Hadouken. The only problem with this combo is that the crouching fierce punch will not hit if you jump from mid distance. This is a great combo that deal more damage than the first one because you have the fierce punch as well as the roundhouse kick. If you only want to master one 3 hit combo, this is definitely it. The best thing about this combo is that it will always connect as long as you jump from a short or mid distance and that is why it’s one of the most reliable combos to do. This is Ryu’s Bread & Butter Combo and it will deal a decent amount of damage.
The reason for this is that the MK needs to be pressed between the down and down/forward motions and then the MP is done simultaneously as you press forward. If you look at the motions, you will notice that there is no + sign between the down motion and the medium kick (MK). This is the input guide for super cancels with fireball motion. Note: Keep in mind that all special moves have 3 different levels of strength and each one will work better depending on the situation and the character the opponent is using.Ĭombos & Advanced Super Cancels – Video tutorial Explanations The Street Fighter poster boy takes center stage and there is no question that anyone can pick up and play Ryu casually with ease, but mastering his deadliest combinations and strongest combos is very difficult. Ryu is a well-rounded character with no particular weaknesses or extreme advantages over the rest of the roster.